Campfire Pitch

The campfire pitch has taken place in the second week and allows me to communicate the ideas I have for this project. As I have two potential ideas, I can voice both and get feedback from my peers that can help me come to a final decision of what to take forward into this semester.

Concept:

There are two different ideas at this stage which I could potentially take forward:

  • applying blender knowledge to live action scenes

As I have learnt enough skills in Blender, I can now bring two skills together (chroma keying and physics simulations) to present a mixture of different scenes that demonstrate each skill from the previous semester and last year. i.e. a person running down a street with buildings collapsing, people sat around a campfire etc.

  • going back to original idea of working in Houdini

Last semester, the original plan was to learn how to use the software Houdini but it turned out I had much to learn in Blender before I took the step into Houdini. This semester, I could potentially take the skills I’ve learnt and apply them to the new software and have a similar output to my previous work, the difference being the simulations being created in Houdini.

Concept targeting and how it will meet needs/expectations:

Each idea and outcome of skills I would have by the end of this term has the potential to be taken into the industry as they both skills are important in the industry. Having a combined skill would show that I am capable of working in the industry and keen to learn new skills. I am targeting a similar audience to last semester (industry companies) as it gives me purpose and motivation to learn and/or develop my skills.

How it will push my creative and technical ability:

Bringing two new skills togethers is something I haven’t ventured into before and this will be presented if I was to take the blender/live action route. Having a combined skill to take into to industry will allow my creativity to flourish for this semester and motivate me to learn more

Learning Houdini will push my creative ability as this is a software that have a minimal number of tutorials to follow unless I pay for some. I would be relying on the skills I learnt in Blender to develop my skills in Houdini, which is a slight risk however I have my old blog posts to refer back to if I experience any issues.

Feedback:

Could make a couple physics simulations in Houdini early on to see the scope of what the project might entail for the whole semester. and then follow up with experimenting with a few live action scenes using blender. This way I can explore both options and come to an ultimate decision to focus on. Having a portfolio will be best suited to both of these ideas, as it allows me to focus on my end product rather than worrying about organising an exhibition.

Leave a Reply

Your email address will not be published. Required fields are marked *